How can I earn?
Set your mark up price
Add your design to an MPC product of your choice which consists of cards (options for different card stocks), boxes and other related accessories. You set your own pricing mark up (up to 250%) above our MPC base cost for each product that you sell, The higher the price you mark up, the more you will earn per sale.
Earning Per Sale + Shop Performance Bonus = Your Total Earnings
You can sell your designs for up to 2.5 times our base price for each product by marking up the price by a percentage (up to 250%). The base price is the minimum price that we charge and keep. Anything above this base price is yours to earn (minus our 5% handling charge from product sale). The final selling price will be the summation of our base price plus your markup percentage.
Example:
The above is based on a product base price for a deck of poker size cards at 12. If you wanted to sell your design for 18, you would mark up your selling price percentage by 50% above the base price (i.e. plus 6), therefore the final selling price for this deck would be 18. MPC will charge a 5% handling fee from your earnings per sale, which is 5% of 6 = 0.30 handling charge in this example. So if a customer bought this design of yours, you will earn 5.70 through this sale.
Shop Performance Bonus
Apart from the earning per sale that you get as a result from orders of your items, you can also earn a Shop Performance Bonus. This is an additional bonus from us to you when your shop makes accumulated earnings of over 1000 in any 1 month period (resets on the 1st of each month), MPC will reward you with an extra 3.5% bonus commission. This will be calculated automatically so you don't need to inform us. The more you sell, the more you earn, so get promoting!
If you have more than one shop space with us, each shop space will perform individually and cannot be accumulated together to earn the shop performance bonus.
How to check your sales
You may check your shop sales record by logging into your account reports section anytime.